Lesson 01
Kinematics and projectile motion
Kinematics describes motion without worrying yet about what causes it. We track position, velocity, acceleration, and time so we can make clean predictions about paths and flight times.
The big idea
For projectile motion, the horizontal and vertical directions can be analyzed separately. Horizontal velocity stays constant while vertical velocity changes because of gravity.
Horizontal
x = v_x t
No horizontal acceleration
Vertical
y = v_y t - 0.5 g t^2
Gravity changes vertical motion
Velocity
v_y = v_{y0} - g t
Launch speed sets the starting components
How to solve a projectile problem
- 1. Resolve the launch speed into horizontal and vertical components.
- 2. Use the vertical motion to find time of flight or maximum height.
- 3. Use the horizontal component with that time to find range.
- 4. Check whether the answer has the right units and scale.
Worked example
A ball is launched at 20 m/s and 30 deg above horizontal. First compute the components: v_x = 20 cos(30 deg) and v_y = 20 sin(30 deg). Then use the vertical motion to find the total flight time, and multiply that time by v_x to get the range.
Interactive lab
Projectile Motion
Next step
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Quick reference
- Gravity
- g = 9.8 m/s^2
- Time of flight
- t = 2 v_y / g
- Range
- R = v_x t